Author |
Thread Statistics | Show CCP posts - 128 post(s) |

Masao Kurata
Perkone Caldari State
304
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Posted - 2015.11.05 17:16:04 -
[1] - Quote
CCP Goliath wrote: I actually don't know what the use case of that button is. Answers on a postcard!
+------------------+ | Getting probes | | off d-scan while | | your hull is too | | full to recall | +------------------+
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Masao Kurata
Perkone Caldari State
304
|
Posted - 2015.11.05 17:24:53 -
[2] - Quote
Reposting some feedback I feel strongly about since the thread to post feedback in keeps changing:
CCP Goliath wrote:iwannadig wrote:When using 8 probe tight formation one probe is always at center of positioning cube making extremely hard to move it, because cursor always selects probe instead of the cube side. Probe selection must be optional with default set to OFF. I recommend removing Probes from your Markers list in the top left of the window. You can still manipulate the probes as you could before.
Have you considered that if people are widely complaining about something and you yourself had to workaround it by changing your settings in a way that reduces functionality, it is in fact a genuine issue that needs to be addressed, not a problem with the user's settings? This would be completely resolved by giving probe controls absolute priority for hovering and clicking. Ignore all markers under the probe controls (still display them, but no tooltips or ability to select them),
On another note, I feel like the dscan camera lock could use a hotkey, and the menu bar is too thick. It's thicker than the gap that windows snap to near the edge of the screen to allow off camera brackets to show, so the title bars of other windows can get in the way of operating the menu in full screen mode. |

Masao Kurata
Perkone Caldari State
305
|
Posted - 2015.11.06 16:26:05 -
[3] - Quote
CCP Goliath wrote:Well, in the instance of probes specifically, I'm not suggesting a workaround, rather educating on the use cases of the new feature, which might not be immediately obvious to everyone. The tooltip sensitivity suggestion I've been banding around is a bit of that too, but also a bit of a temporary workaround while we take a second pass at layering. If everything under the probe spheres (which are still part of the controls) was unselectable I feel not only would that be less intuitive, but also that it would annoy people in a different way.
Well, probes can be dragged out of the way, celestial objects can't. I think that giving probes priority is by far the lesser of two evils.
Quote:We've got an item to make D-scan toggle more accessible on the "things to look at" list. When you say menu bar, do you mean the Solar System map? Specifically the map controls? Making them more accessible in fullscreen mode is also on the list.
Yes, sorry, I mean the new map control bar. And although I would be fine with it just being slimmer (there are a fair few pixels that can be shaved off, starting with the one pixel window border that's still present in full screen, then some black pixels... to actually get to bracket width might require reducing icon size though), I think I know what people who want its position to be configurable want. I think they want it a) possible to drag left and right to slide across the edge of the screen and b) flippable from top to bottom. So basically like the capacitor. |

Masao Kurata
Perkone Caldari State
308
|
Posted - 2015.11.10 05:47:43 -
[4] - Quote
CCP Goliath wrote:Rob Kashuken wrote:Whilst most of my concerns appear from the dev posts are being looked at, I do have one question that I may have missed: In the scanning probe area, there's an icon to destroy probes immediately under the icon for the system map.
Why on earth does this exist? Surely the default would be to recover probes... does anyone ever routinely need to destroy their probes out in space?
I-Šve been trying to find an answer for this for 4 days. The best I have is "if my cargo is totally full and I need to get probes off scan", which is the edgiest of the edge cases.
If you cloak the unrecoverable probes when the owner's cargo is full that use case disappears... unless there's something screwy with switching probe types while you have disconnected probes in space that I'm not aware of.
Ah, on that note: could we please have a warning that not all probes were recovered when this happens on an automatic recall? That's how I lose most of my probes and I don't notice until I next use them normally. |

Masao Kurata
Perkone Caldari State
320
|
Posted - 2016.02.08 16:03:46 -
[5] - Quote
Still unhappy with the resizing arrows after using the new probing map exclusively for a good while. If I hold alt, the only thing I can do is resize the probes, so please let me just drag almost anywhere to do it. Yes I know I could and should use the mouse wheel, but old habits die hard. |

Masao Kurata
Perkone Caldari State
354
|
Posted - 2016.02.11 17:09:56 -
[6] - Quote
Just wanted to say thank you for paying so much attention to feedback on this feature from inception, the current version is leaps and bounds ahead of what was first introduced on sisi. Maybe the dscan visibility issues could be fixed by making the dscan area dimmer and less detailed (maybe even blurry) the wider the angle is, so that a full sphere is pretty much a background detail whereas a narrow cone is sharply defined? |
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